But then, think about the long-term repercussions of this change. Most of us probably have a pretty good inventory of resources from the previous bountiful laborer system. That will eventually dry up. Once it does, what will that do to resource prices? If they skyrocket, won’t that make people more likely to risk going to red/black zones to obtain resources to sell? If so, is this a good or bad thing for the economy overall?
With complex systems like MMOs, it’s always tough to predict the downstream effect of changes. Sometimes it’s better to just try things and see what happens.
Everything you said makes perfect sense for gathering data but this topic is about a system that they were so proud to introduce – only to make it useless with 1 patch. I think everyone agree’s that the labourer system is one of the best content patches in a LONG time. I think it was an awesome addition and I’d like them to evaluate how useless it is right now and patch it before my guild gathers quit the game.
Just read all of my post history. Im tired of writing books over and over on here,
If you cant understand that for a game to be successful it has to encourage all players play-styles then you haven’t been around online gaming very long.
In its current state and with the planned update decisions SI has announced so far, this will be another ESO or Neverwinter on release.
People will be hyped for a month or 2, then the new game feel will die off. Everyone who wants to play solo or small group will get ran over by the zergs untill they quit.