This system applies to yellow and red according to the post. It is a band-aid fix that will have no real lasting effects. All high end resources are in black zones, where the zerg will still run rampant.
This seems cool until everyone starts hitting endgame gear (with the current system in place thats as little as 2 months).
They need to make a stand, straddling the fence only gets you a stake up the ass and people pissed off on both sides.
Is this going to be a zerg playground game that will die in a few months after release or are they going to shut the zergs down and make a product for a wide range of players.
At some point they will have to choose one or the other, historically the only game to ever find a balance between the 2 was DAoC. And the mechanics are so fundamentally different from DAoC in Albion that it simply cannot work here.
As for DAoC, correct, they had Realm v Realm where players were of different large scale kingdoms (factions) and natural enemies.
What we have right now is a crazy version of that where everyone is your enemy if they are not a guild member or a friend. A one group versus the world approach.
And we get exactly what you’ve described.. the biggest group gankfest imaginable.
I seriously don’t get this and I’ve been here in the Alpha tests as well. If a criminal / rep system were implemented, you could still GvG, you could still PvP, you could still openly kill as many folks as you wanted.